Difference between revisions of "Herald of Winter"
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*** [[Winter Strike]]: Inflict Cold damage and slow enemies. Can be upgraded. (Bolt, Spray, Grasp) | *** [[Winter Strike]]: Inflict Cold damage and slow enemies. Can be upgraded. (Bolt, Spray, Grasp) | ||
** Power 1: | ** Power 1: | ||
*** [[Conjure Ice]]: Summon objects made of ice from ambient cold. Can be upgraded. (Creation, Sphere) | |||
*** [[Cure Mood]]: Remove mundane or magical afflictions of mood. Can be upgraded. | *** [[Cure Mood]]: Remove mundane or magical afflictions of mood. Can be upgraded. | ||
*** [[Freeze]]: Cause people to freeze in their tracks. Can be upgraded. (Command, Hold Person, Hold Monster) | *** [[Freeze]]: Cause people to freeze in their tracks. Can be upgraded. (Command, Hold Person, Hold Monster) | ||
*** [[Friction Control]]: Freeze items together or cause them to become slick as ice. Can be upgraded. (Adhesion, Grease) | *** [[Friction Control]]: Freeze items together or cause them to become slick as ice. Can be upgraded. (Adhesion, Grease) | ||
*** [[Ice Armor]]: You cover your body in protective plates of ice. Can be upgraded. | |||
*** [[Resist Cold and Fire]]: You take less damage from Cold and Fire sources. Can be upgraded. | *** [[Resist Cold and Fire]]: You take less damage from Cold and Fire sources. Can be upgraded. | ||
*** [[Slow Fall]]: You do not take damage from falling. Can be upgraded. | *** [[Slow Fall]]: You do not take damage from falling. Can be upgraded. | ||
*** [[Summon Geladar]]: Summon a Winter Servitor to perform tasks for you. Can be upgraded. | |||
*** [[Winter Mist]]: You summon an area of chilly fog that obscures vision. Can be upgraded. | *** [[Winter Mist]]: You summon an area of chilly fog that obscures vision. Can be upgraded. | ||
*** | *** [[Winter Rebuke]]: Attackers who hit you are blasted with Cold damage and slowed. Can be upgraded. | ||
*** Ice | ** Power 2: | ||
*** | *** [[Ice Blade]]: You summon a blade of razor-sharp crystal ice that deals Cutting and Cold damage. Can be upgraded. | ||
*** | *** [[Silence]]: You still the vibrations of sound in an area, creating a zone of silence. Can be upgraded. | ||
*** | *** [[Winter Breath]]: You flood a nearby area with freezing cold, dealing Cold damage. Can be upgraded. | ||
*** | ** Power 3: | ||
*** [[Hibernate]]: Willing or helpless | |||
*** [[Winter Barrage]]: Elemental Barrage | |||
*** [[Winter Blast]]: Elemental Blast | |||
*** [[Winter Stroke]]: Elemental stroke | |||
*** [[Winter Ward]]: Glyph of warding, frost | |||
** Power 4: | |||
*** Stoneskin: As ice | |||
*** Cause winter malady | |||
** Power 5: | |||
*** Power word stun: Mega command to freeze? | |||
*** Dangerous crystal growth 5: blade barrier | |||
*** Control Weather: Summon Blizzard, play Diablo | |||
*** Time Stop: Everything slows | |||
*** Imprisonment? Make a ritual? | |||
*** Flesh to Ice? | |||
==Spellcasting 1== | ==Spellcasting 1== | ||
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You gain immunity to Cold damage. | You gain immunity to Cold damage. | ||
Revision as of 06:49, 25 May 2022
Advancement
Level | XP | Proficiency | Base Health | Feats | Mana | Features |
---|---|---|---|---|---|---|
1 | 0 | +1 | 8 | 2 | 4 | Power 0 Spells, Power 1 Spells, Winter Affinity 1 |
2 | 1000 | +1 | 12 | 3 | 6 | |
3 | 3000 | +2 | 16 | 3 | 14 | Power 2 Spells, Winter Affinity 2 |
4 | 6000 | +2 | 20 | 4 | 17 | |
5 | 10000 | +3 | 24 | 4 | 27 | Power 3 Spells, Winter Affinity 3 |
6 | 15000 | +3 | 28 | 5 | 32 | |
7 | 21000 | +4 | 32 | 5 | 28 | Power 4 Spells, Winter Affinity 4 |
8 | 28000 | +4 | 36 | 6 | 44 | |
9 | 36000 | +5 | 40 | 6 | 57 | Power 5 Spells, Winter Affinity 5 |
10 | 45000 | +5 | 44 | 7 | 64 | |
Heroic | +10000 | - | +1 | +1 | +4 |
General
Template:Apparatus Shared Herald
Winter Domain
- Save Proficiency: Agility
- Winter Spells: Spells available to Winter Heralds
- Power 0:
- Ice Shards: Grow sharp crystals of ice. Can be upgraded.
- Ice Shield: Gain temporary resistance to harm. Can be upgraded.
- Shape Winter: Sculpt ice, freeze water, and still winds. Can be upgraded.
- Silence Summer: Extinguish fires. Can be upgraded.
- Winter Mood: Lull emotions, dull attention. Can be upgraded. (Bane of War, Calm Emotions)
- Winter Strike: Inflict Cold damage and slow enemies. Can be upgraded. (Bolt, Spray, Grasp)
- Power 1:
- Conjure Ice: Summon objects made of ice from ambient cold. Can be upgraded. (Creation, Sphere)
- Cure Mood: Remove mundane or magical afflictions of mood. Can be upgraded.
- Freeze: Cause people to freeze in their tracks. Can be upgraded. (Command, Hold Person, Hold Monster)
- Friction Control: Freeze items together or cause them to become slick as ice. Can be upgraded. (Adhesion, Grease)
- Ice Armor: You cover your body in protective plates of ice. Can be upgraded.
- Resist Cold and Fire: You take less damage from Cold and Fire sources. Can be upgraded.
- Slow Fall: You do not take damage from falling. Can be upgraded.
- Summon Geladar: Summon a Winter Servitor to perform tasks for you. Can be upgraded.
- Winter Mist: You summon an area of chilly fog that obscures vision. Can be upgraded.
- Winter Rebuke: Attackers who hit you are blasted with Cold damage and slowed. Can be upgraded.
- Power 2:
- Ice Blade: You summon a blade of razor-sharp crystal ice that deals Cutting and Cold damage. Can be upgraded.
- Silence: You still the vibrations of sound in an area, creating a zone of silence. Can be upgraded.
- Winter Breath: You flood a nearby area with freezing cold, dealing Cold damage. Can be upgraded.
- Power 3:
- Hibernate: Willing or helpless
- Winter Barrage: Elemental Barrage
- Winter Blast: Elemental Blast
- Winter Stroke: Elemental stroke
- Winter Ward: Glyph of warding, frost
- Power 4:
- Stoneskin: As ice
- Cause winter malady
- Power 5:
- Power word stun: Mega command to freeze?
- Dangerous crystal growth 5: blade barrier
- Control Weather: Summon Blizzard, play Diablo
- Time Stop: Everything slows
- Imprisonment? Make a ritual?
- Flesh to Ice?
- Power 0:
Spellcasting 1
You gain the abilities to cast Herald spells. When you cast a spell, you can choose any spell specified by your Spellcasting feat. To cast a spell, you spend the amount of time specified in the Casting Time of the spell (usually 1 Standard Action) and spend an amount of Energy based on the Power of the effect. If you do not have enough Energy to pay for the desired Power level, you may pay some or all of the cost with Health at the rate of 5 Health for each 1 Energy needed.
As a ritual with a casting time of 1 hour, you may cast any spell you have access to. If you cast a spell in this way, you do not need to pay Energy to cast the spell.
Your base Spell Effect is equal to your Resolve.
You gain access to the Power 0 and Power 1 spells listed in the General section and the Winter Domain section.
Winter Affinity 1
You can passively sense Winter and Summer effects within 1 km. Effects include weather, Servitors, and magic. For Winter and Summer effects, you can sense the distance and direction of the effect. For Winter effects, you can also sense the type of effect (i.e., weather, Servitors, or magic) and the degree of the effect (i.e., the size and intensity of the weather, the number of Servitors, or the Power of the magic).
You are immune to mundane levels of cold and will not suffer from Fatigue when exposed to extreme cold.
Items in your inventory will never decay, rot, mold, or spoil through natural means.
Spellcasting 2
You gain access to the Power 2 spells listed in the General section and the Winter Domain section.
Winter Affinity 2
As an action, you can read the thoughts of people who are experiencing a Winter mood, such as depression, grief, or apathy. This effect lasts as long as you concentrate. You can only read the thoughts of one target at a time with this ability.
Spellcasting 3
You gain access to the Power 3 spells listed in the General section and the Winter Domain section.
Winter Affinity 3
You gain resistance to Cold damage.
As a ritual with a 10-minute casting time, you enter a trance that allows you to sense Winter weather anywhere in your current Mortal Realm. While in this trance, you can scry on any location that you can sense with this ability, gaining all senses of the location as if you were physically present. While in this trance, you are considered Incapacitated and unaware of your surroundings.
Spellcasting 4
You gain access to the Power 4 spells listed in the General section and the Winter Domain section.
Winter Affinity 4
As a ritual with a 10-minute casting time, you are able to commune with the Grand Design of Winter. You may ask five questions, which Winter will attempt to answer as accurately as possible. The answers will only be communicated in single-word responses. Once used, this ability recharges after a Long Rest.
Spellcasting 5
You gain access to the Power 5 spells listed in the General section and the Winter Domain section.
Winter Affinity 5
You gain immunity to Cold damage.